COVENANT ASSAULT
CONCEPT BRIEF
Always been a big fan of this series and thought be fun challenge to design something that would fit into that world. Work within the restrictions of an established property.
For this piece I wanted to depict a ground vs air battle sequence. Anti-Air structures are fairly prominent in games, And I wanted to provide my own twist on the structures. Looking at WW2 Artillery canons for reference. Finding the recoil and shell ejection very cool element to translate into a Covenant design.

PRODUCTION



